By Abdulmotaleb El Saddik
In this publication numerous innovations with appreciate to the improvement and reusability of multimedia content material in web-based studying structures are brought. extra particularly, the advance of a component-based framework that allows builders to hire reusable software program parts more advantageous with metadata, developing whole educational visualizations for a given topic and integrating those visualizations in a suitable studying context, could be discussed.
Two actions for making stand-alone visualizations group-aware are addressed: obvious sharing of an analogous educational visualization with different perspectives in a moderated consultation, and association of interactions within the shared workspace. No different paintings has addressed the difficulty of obvious collaboration in line with educational visualizations improved with metadata in this type of way.
Read Online or Download Interactive Multimedia Learning: Shared Reusable Visualization-based Modules PDF
Similar computer simulation books
This booklet offers a unified conception of infrequent occasion simulation and the variance aid approach often called significance sampling from the perspective of the probabilistic concept of huge deviations. this attitude permits us to view an enormous collection of simulation difficulties from a unified unmarried viewpoint.
G protein coupled receptors (GPCRs) contain an enormous protein relatives, that is inquisitive about sign transduction within the cellphone. in addition to that an enormous variety of medicines, on hand on marketplace, tackle GPCRs. For an effective and greater improvement of applicable medications, molecular modelling of GPCRs is – with the intention to comprehend the ligand-receptor interactions and performance of GPCRs on molecular point - an enormous instrument.
Computing device expertise has remodeled textiles from their layout via to their manufacture and has contributed to major advances within the cloth undefined. machine expertise for textiles and clothing offers an outline of those leading edge advancements for a variety of functions, protecting themes together with constitution and illness research, modelling and simulation, and clothing layout.
This booklet portrays the commonality of tissue micro-structure that dictates physiological functionality in a variety of organs (microstructure-function relation). Tissue and organ types are used to demonstrate physiological services in accordance with microstructure. Fiber scale homes similar to orientation and crimp are defined intimately.
Additional info for Interactive Multimedia Learning: Shared Reusable Visualization-based Modules
Each chunk is presented in tandem with pseudo code highlighting and textual/aural explanations. The learner can elect to see the animation at any of the available chunking levels. The micro-animation is presented before the macro-animation, both of which are seen by the learner only after the animated analogy. -·-~ ........ :::::J •••D 0 - - -. - I I Figure 4: HalVis's multiple levels of granularity Hal Vis is implemented using Asymmetrix Tool book, and as of this writing, contains visualizations of four sorting algorithms and one graph algorithm.
A white-box framework defines interfaces for components that can be plugged into it via object composition. However, the difficulty of using object-oriented white-box frameworks resides in the fact that they require in-depth understanding of the classes to be extended. , overriding one operation might require overriding another and so on. Subclassing can lead in this case to an explosion of classes [Mat96]. Black-box or data-driven frameworks: are structured using object composition and delegation rather than inheritance.
2 BALSA Many current algorithm animation systems have their roots in Brown Algorithmic Simulator and Animator (BALSA) developed by Marc Brown and others in the middle 1980's. Its influence has been enormous, and by looking at its design one can learn about the problems that any algorithm animation system must solve. BALSA [BS84] and BALSA-II [Bro88a] was developed in 1983 to animate algorithms interactively (first truly interactive visualizations) on special-purpose, networked, graphical workstations.
Interactive Multimedia Learning: Shared Reusable Visualization-based Modules by Abdulmotaleb El Saddik